• Asher SimondsAsher Simonds, 8 years ago (edited 8 years ago )

    Matias:

    I'm sure building the Material language we see today meant spending countless hours of user testing. Of course, building a visual platform used around the world meant exploring outside our own hemisphere. This is especially important now that developing markets have become the center of attention for the mobile industry.

    How did cultural norms and preferences from outside the west (and, in some cases, inside) impact the decisions your team made? Any particularly interesting stories worth telling?

    PS - You should recreate one of your shirts as your icon here.

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